Winners & Losers
Album
We started our first week by looking into different kinds of motors, such as this stepper motor. / CC BY Kati Hyyppä & Niklas Roy
People were playing around with the motors in order to spark inspiration for their own mechatronic game projects. / CC BY Kati Hyyppä & Niklas Roy
We also explored old toys, such as this pig who became the main character of one of the games called 'Pigarus' by Lisa and Liz. / CC BY Kati Hyyppä & Niklas Roy
The flying pig was controlled by a fan-based DIY controller, which worked by blowing air into it. / CC BY Kati Hyyppä & Niklas Roy
Arduino was used for reading the controller and for 'flying' the pig. / CC BY Kati Hyyppä & Niklas Roy
Schematic of the 'Pigarus' circuit. / CC BY Kati Hyyppä & Niklas Roy
A round paper lamp served the role of the sun towards which Pigarus was flying. / CC BY Kati Hyyppä & Niklas Roy
Pigarus was hung on a long rope with a pulley mechanism across the room in the exhibition space. / CC BY Kati Hyyppä & Niklas Roy
Visitors could try their luck by blowing (hard) into the controller. / CC BY Kati Hyyppä & Niklas Roy
A pig flying across the room captured lot of attention from the visitors. / CC BY Kati Hyyppä & Niklas Roy
The second game was an artistic adaptation of a slot machine by Maryam, Xavier and Anna. / CC BY Kati Hyyppä & Niklas Roy
A wooden frame was build to hold for the rotating slot machine wheels. / CC BY Kati Hyyppä & Niklas Roy
The coin slot contained a light barrier for detecting when coins were inserted. / CC BY Kati Hyyppä & Niklas Roy
The three wheels were rotated with stepper motors controlled by an Arduino. Each wheel contained text fragments, which would be combined into poetic sentences when playing the game. / CC BY Kati Hyyppä & Niklas Roy
Wheel position was detected using a magnet and a reed switch. / CC BY Kati Hyyppä & Niklas Roy
Finishing the slot machine shell. / CC BY Kati Hyyppä & Niklas Roy
The machine in the exhibition space. / CC BY Kati Hyyppä & Niklas Roy
The third game by Sophia was inspired by a classic memory game where pairs of cards are matched, but the cards were replaced by burgers. / CC BY Kati Hyyppä & Niklas Roy
Burgers waiting to be modified. / CC BY Kati Hyyppä & Niklas Roy
A button mechanism was constructed inside the burger using aluminum foil. / CC BY Kati Hyyppä & Niklas Roy
Pressing a burger triggered a specific soundtrack, which reflected on eating meat. The sounds were controlled by a Bare Conductive touch board. / CC BY Kati Hyyppä & Niklas Roy
The burgers in the exhibition space. / CC BY Kati Hyyppä & Niklas Roy
The last game was called 'Bacteria game' and DIY microscopes were used as controllers. This game was made by Yuehan, Jan, Deborah and Dmitry. / CC BY Kati Hyyppä & Niklas Roy
A large box was constructed as the basis of the game. / CC BY Kati Hyyppä & Niklas Roy
Inside the box was a display on which bacteria animations were shown. A mirror mechanism created an impression that the animation was viewed through the two microscopes. / CC BY Kati Hyyppä & Niklas Roy
Designing the bacteria. / CC BY Kati Hyyppä & Niklas Roy
Programming the game logic in which one controller controls speed and the other one direction of the bacteria. Processing was used in combination with Arduino. / CC BY Kati Hyyppä & Niklas Roy
Microscope controller. / CC BY Kati Hyyppä & Niklas Roy
Inside the microscope knobs were two potentiometers, which were read with an Arduino. / CC BY Kati Hyyppä & Niklas Roy
Playing the game in the gallery space. / CC BY Kati Hyyppä & Niklas Roy